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BioEdit

This Decepticon puts his own spin on good cop, bad cop. People think they're dealing with a good cop when Barricade rolls up. But, when he's done with them, they'll know they've tangled with a seriously bad cop. Want more proof? 'To Punish and Enslave' is the mantra he lives by.

StoryEdit

Max StatsEdit

1-Star

  • Health: 826
  • Attack: 106
  • Max Rating: 260

2-Star

  • Health: 1505
  • Attack: 176
  • Max Rating: 552 (sig 100)
    • 516 (Sig 0)

3-Star

  • Health:
  • Attack:
  • Max Rating:

4-Star

  • Health: 9601
  • Attack: 967
  • Max Rating: 2816 (sig 0)

Game AbilitiesEdit

Basic AbilitiesEdit

  • Critical Damage
  • Backfire
  • Power Steal

AbilitiesEdit

  • Melee Attacks - Up to 79-144% Critical Damage based on the opponent's stored Power.
  • When Knocked Down:
    • 52%-85% chance to evade melee attacks for 3-3.4 seconds.
    • 26-40% Critical Rate Buff for 6-7.5 seconds.
  • Ranged Attacks: 20% to inflict Backfire for 6 seconds.
Rank Critical Damage Evade Critical Rate Buff Power Steal
1 79% 52% 26%/6 sec 23%
2 88% 61% 29%/6.25 sec 26%
3 104% 72% 32%/6.5 sec 29%
4 122% 80% 36%/7 sec 32%
5 144% 85% 40%/7.5 sec 36%

Signature AbilityEdit

Bad Cop

Backfire becomes stackable and its duration is increased.

Level Duration increase
5 26%
10 29.8%
15 33%
20 36%
25 38.7%
30 41.2%
35 43.6%
40 45.9%
50 50.3%
65 56.4%
70 58.4%
85 63.9%
90 65.7%
95
100 69.2%

Special AttacksEdit

  1. Punishment - You have the right to remain silent.
    • 100% to inflict Backfire for 9 seconds.
  2. Subjugation - Taze opponents into submission.
    • 100% to Power Steal, taking 23-36% of the opponent's Power as your own.
  3. Dispatch - Subdue your opponent with nunchakus... permanently.
    • +25% Critical Rate Buff for 25 seconds.

Synergy BonusesEdit

  • Synergy-incomingSynergy-outgoing Enemies - Bumblebee, Prowl, Hot Rod, Hound - +1~2~3~8% Attack Rating.
  • Synergy-incomingSynergy-outgoing Outlaws - Grindor - 100% chance to inflict Power Lock for 3~6~12 seconds when hitting with the first Heavy Attack.
  • Synergy-outgoing Forged to Serve - Megatron (ROTF) - Megatron has a 25~50~100% chance to inflict 2 Impair Charges per hit.
  • Synergy-incoming Forged to Lead - Megatron - Megatron's minion's each provide him with a unique ability. In return Megatron provides 2~3~8% Armor.

StrategyEdit

PlayerEdit

OpponentEdit

Avoid Barricade's ranged attacks by sidestepping frequently, as they can land critical hits and Backfire. Be careful not to use Special Attacks if under the effect of Backfire, or else it will backfire by knocking yourself out. If possible, do not knock him down with Heavy Attacks, as it will increase his Evade and Critical Rating.

Strong Match-upsEdit

  • Ratchet - Inflicting Backfires will deal more damage than the Autobot Medic can heal.
  • Demolition bots who rely on special attacks will take damage if they have Backfire debuffs. Make sure you dodge the hits.

Weak Match-upsEdit

  • Hound - Autobot Hound’s Precision Ammo rarely misses, making him the premier choice to dismantle this Barricade’s powerful Evasion Buff.
  • Hot Rod's ranged attacks will leave the rouge cop unable to evade attacks.

Recommended ModulesEdit

ObtainmentEdit

  • Bot Crystals
  • Cinematic Crystal
  • Barricade Arenas
  • Corruption Crystal

GalleryEdit

Trivia Edit

  • His vehicle mode is based on the 2006 Customized Saleen S281E, but the logo is removed to avoid licensing issues.

External LinksEdit