Your Raid Chip stash, unlike other currencies, is fluid, as they can be stolen from your Base by other Commanders. A successful attack an a base gives a Commander 10% of the opponent Commander's current amount of chips. A successful base defense gives a Commander around 500-600 Raid Chips. Defeating a Base Defender also gives a small amount of Raid Chips; the higher the Bot's rating, the more chips awarded.
It is recommended to leave Raid Chips earned in Alliance Quests unclaimed as a temporary untouchable stash so you can later use them if you are a few chips short from getting a certain item.
Listed are items that are always in the Raid Store. There is a max limit of how much of each item can be purchased per day. The price per unit increases or decreases with each purchase.
|Item||Image||Price per unit||Limit||Notes|
|Tier 1 Ore-13||50, ?, ?, ?, ?||5||Removed|
|Tier 2 Ore-13||500, 700, 900, 1100, 1300||5|
|Tier 3 Ore-13||3000, 4000, 5000||3|
|Tier 1 Basic Spark||500, 700, 900, 1100, 1300||5|
|x250 Tier 2 Basic Spark Essence||4000, 3400, 2800, 2200||4||Replaced in v6.0|
|Tier 2 Basic Spark||9000, 10000, 11000||3||v6.0|
|x500 Tier 1 Alpha Spark Essence||15000, 13000, 11000, 9000||4||Replaced|
|x1000 Tier 1 Alpha Spark Essence||5500, 4500, 3500, 2500||5||v6.0|
|x500 Tier 3 Basic Essence||12,000, 10,000||2||v6.0|
|x250 Tier 2 Alpha Essence||15,000, 13,000||2||v6.0
|Standard Mod Crystal||2,500||Removed|
|3-Star Superconductor 1000||100,000||1||v6.0
|Gold Raid Trophy||1,000,000||1||v6.0
In version 4.0, rotating items were introduced, offering randomized, different items each day. Throwback Week had two different items offered on the same day before this was made permanent in v6.0.